BackgroundThis project showcases a real-time destructible environment within Unity's high definition render pipeline.
My Contributions:
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3D Assets
All assets were modeled using Autodesk Maya, textured in Substance Painter, and fractured in 3DS Max.
Bezier Curve Path ToolThis tool allows any object to travel alongside multiple quadratic Bezier curve paths that are stored in an list, easily changeable in Unity's inspector view. The objects forward direction will always orient itself to point in the direction of the curve.
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Path Tool
Environment Art
Destruction Physics and Manager
Destruction Manager