Terrain Details
Speed Tree
I modeled the trees directly within Unity using their speed tree tool. The trees both consisted of a main trunk, branches, and branches extended off the previous that included fronds before adding leaves. The main difficulty was figuring the proper materials for a tree object not made for the HDRP. Changing the optimized bark and leave materials to a HDRP shader fixed the job
I modeled the trees directly within Unity using their speed tree tool. The trees both consisted of a main trunk, branches, and branches extended off the previous that included fronds before adding leaves. The main difficulty was figuring the proper materials for a tree object not made for the HDRP. Changing the optimized bark and leave materials to a HDRP shader fixed the job
Fire Particle System
Particle Systems
The fire uses 4 particle systems consisting of a system using a alpha blend texture, a additive texture, a glow ambience, and sparks.
Flickering Light
The particle systems unfortunately do no give off any light, so I added a point light to the fire alongside a script that would allow the light to flicker within a range of minimum and maximum intensity alongside a variable that can change the speed of this flickering.
The particle systems unfortunately do no give off any light, so I added a point light to the fire alongside a script that would allow the light to flicker within a range of minimum and maximum intensity alongside a variable that can change the speed of this flickering.